Friday, January 15, 2010

Mitchel Resnick: Rethinking Learning in the Digital Age

The focus of this article is taking advantage of new technologies and using them in a more productive and meaningful way to create a "learning revolution" in education. Mitchel Resnick the author of this article states that the problem holding back this revolution is the approaches teaching and learning have remotely changed.

Resnick encourages computer users to change the way they view and use computers. To not look at computers as a tool to view and obtain information but tool to help create things of importance. He explains, touching upon Jean Piaget's theory that learning is an interactive process "in which people construct new understandings of the world around
them through active exploration, experimentation, discussion, and reflection." Therefore to take full adavantage of technoloy, computer users should not just use computers as a tool to access information but a tool in which they can create things and express themselves. Another reason Resnick states that attributes to the nonoccurence of this "learning revelution" is the fact computers users remain non-fluet with modern day technology. Resnick hints to the fact that the majority of users only become familiar with the computer tools they use, and even then are not fluent in the usage of teh tool/application. Resnick emphasizes the fact that it is not only important to know how to use the computer and other technologies, but how to use them to create things of significance.

Towards the end of the article Resnick introduces the idea of Computer Clubhouses; a technology center that gives people access to new technology such as the computer. The purpose of these clubhouses is to experiment with this new learning approach and let students "learn to express themselves and gain confidence in themselves as learners." This type of environment is said to be beneficial because it “strickes a balance between freedom and structure in learning process."

Resnick then ends with re-emphasizing the fact that we all should be digitally fluent, because we are now living in the digital age, where technology and learning is not only done in schools but outside in the communities, workplaces, and homes.

I thought this was a very interesting article. I agreed with much of what Mitchel said. I really liked the idea of digital fluency. I think it IS very important that todays society becomes not just familiar with computers in away to complete simple daily tasks but a way to express and create. That statement makes a lot of sense, because not only will digital fluency help you in education and the learning process but will help you succeed in other places like the workplace too. I also liked the concept of learning being a lifelong experience. People seem to have stuck in their heads that the only learnign going on is in the schools. Well the truth is we are constantly learning and you just dont stop once you are out of school. I have never heard of Computer Clubhouses before but I think it is a great concept. I think its fantastic that Intel helped create these club houses because it allows people who may not be able to afford or access a computer a change to be apart of this "digital age." I also think this type of center will allow students to naturally improve and become advance in their computer skills by just the mere interaction with a computer. Resnick had some very good ideas and I think that these ideas are not unrealistic. Introducing technology into the lives of our youth and encouraging them to be digitally fluet will be beneficial to all in the long run.

2 comments:

  1. I completely agree with what you are saying. Digital fluency is an idea I hadn't thought much of but I can definitely see how as society is becoming more and more technology centered and dependent that fluency becomes of huge importance. We need to prepare our students to be successful in the real world and one of the ways to do this is to teach them technology skills. However, I thought that Resnick diminished the importance of face-to-face interaction and contact. I understand that technology projects can be interactive and collaboative via the computer, but this is not the same as having real interaction face-to-face. Learning how to interact, cooperate and communicate with others, I would argue, is just as important if not more important for students as is digital fluency.

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  2. I totally agree. The article does emphasize digital collaboration, but real face to face interaction is equally as important!

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